XML/Armors/Support

The same as XML/Weapons/Support, just there is no `Armor Type`.

Tips
Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use `Raul_Weap_` for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.

Everything is case sensitive, except an `EQUALS_IGNORECASE` exclusion type.