XML/NPCs/Support

To add exclusions for an NPC, the following information is needed, it can all be found in the mods esp. Excluding an NPC will block it from using all PerMa combat logic, NPCs should almost never be excluded unless the Combat Logic is causing issues. Currently only `Chickens`, a few types of `Spriggans` and some NPCs added by `3DNPC` are excluded. The only race currently excluded is the `Manakin` race.

1. NPC Name. 2. NPC EDID. 3. Is there any possibility of the NPC ever entering combat?

With that info open `NPCs.xml`.

1. [n1](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-NPCs#notes) If #3 is false, create an entry in `npc_exclusions`;

Info NAME CONTAINS What goes here can vary, the ` ` can be `NAME`, `EDID` or `FORMID` [n2](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-NPCs#notes). The ` ` is what the ` ` checks for, and the ` ` is how it is checked. ` ` can be either; `CONTAINS` - If the `text` is matched anywhere in the `target` the exclusion is true. `STARTSWITH` - If the `text` is matched at the begining of the `target` the exclusion is true. `EQUALS` or `EQUALS_IGNORECASE`. - If the `text` is matched exactly in the `target` the exclusion is true.
 * 1) Notes
 * n1**An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (_) near the start.
 * n1**An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (_) near the start.


 * n2**`FORMID` is extremely rare and should almost never be used, I only use it for 1 item from `Skyrim.esm` and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it. FormID checks should only be used for `Skyrim.esm` and `Update.esm`, using it for DLC or USKPs will force requirements on every user.