XML/Leveled List/Spell Support

To add support for mod added Spells, the following information is needed, it can all be found in the mods esp. 1. Spell Name. 2. Spell EDID. 3. Is the Spell required 'by', or a reward for ANY quest. 4. Is the Spell a Racial or other Ability. 5. Is the Spell a dummy spell, only used to activate a MGEF to apply a perk. 6. Is the Spell scripted, or otherwise unusable by NPCs.

With that info open `LeveledLists.xml`. 1.[n1](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes) If #3, #4, #5 or #6 is true, create an entry in `distribution_exclusions_spell`;

Info NAME CONTAINS What goes here can vary, the ` ` can be `NAME`, `EDID` or `FORMID` [n2](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes). The ` ` is what the ` ` checks for, and the ` ` is how it is checked. ` ` can be either;
 * `CONTAINS` - If the `text` is matched anywhere in the `target` the exclusion is true.
 * `STARTSWITH` - If the `text` is matched at the begining of the `target` the exclusion is true.
 * `EQUALS` or `EQUALS_IGNORECASE`. - If the `text` is matched exactly in the `target` the exclusion is true.

Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use `Raul_Weap_` for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.
 * 1) Tips

Everything is case sensitive, except an `EQUALS_IGNORECASE` exclusion type.
 * 1) Notes
 * n1**An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (_) near the start.
 * n1**An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (_) near the start.


 * n2**`FORMID` is extremely rare and should almost never be used, I only use it for 1 item from `Skyrim.esm` and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it.